A showcase of a few of the projects I've been working on for the last year or so.
Unannounced Game Prototype/Demo
A collaborative unreleased demo/project prototype that features a randomly generated forest dungeon as a part of a cozy town sim game. In the future, I would like to do a more in-depth explanation of how the dungeon generation works. Created in Unity.
Art assets are primarily from demo projects released by Unity.
Aquarium Application
A real-time Tamagotchi-like aquarium for the desktop. Created in Godot.
Art assets designed by Freepik.
MUD Game
My fourth iteration of making a MUD (Multi-User Dungeon) game. The major change in this version of the text-based game is that the game can be run as a server or run locally without a server (essentially a singleplayer experience) to allow for easier testing and development. Developed in Rust.
TTRPG Homebrew Markdown Generator
A tool to assist in generating TTRPG homebrew documents. Text and data can be written in a spreadsheet, and the tool will parse it along with the instructed guidelines, and generate a document containing markdown. This can then be simply cut and paste into a renderer for said markdown. It allows for easier editing, sharing of the source data, and re-organizing. Developed as a .NET command line program.
The markdown renderer used in the screenshot is Homebrewery (https://lnkd.in/gJy7uikj). Example data is from the D&D free Basic Rules (2014).
TCG Card Generator
A tool for generating card assets for a TCG Game, based on data from a spreadsheet. Developed in Unity.
Card creature art by Kyna McIntosh.